Rules
The general rules for the Crypto Fantasy Football League can be found here. If you need assistance after reading the rules please check our FAQ section. If you need further assistance you can contact us by email.
Entering the competition
All you need to enter the competition is to contact us. We will add your forum account username as your Crypto Fantasy Football League username.
Predicting the matches
Try to guess the final scores of as many games as possible. There are a total of 380 Premier League games. You will have until 1 hour before the start of every match to add or change your entries. The server is using UTC+1 time to keep a parallel with English football kick off times. time is used so please ensure you place your entries on time if you want the scores to be counted. After matches have started or ended, you cannot change your entries. You can only change your entries up to 1 hour before kick off.
Bonus questions
There are 7 bonus questions. You can earn extra points during the tournament with the bonus questions. These questions must be answered before the date and time shown. Each questions shows the points you can earn.
The scoring
Points will be updated after each game and will be seen in the leader board. You get points for predicting the correct winner of the match or prediction of a draw. We call this the toto score. In case you also predict the exact amount of goals scored, you get extra points. We call this the full score. If you got the goals correct you get the extra goal bonus, even if you didn’t get the match result correct (e.g. match ends in 1-1 and you predicted 0-1 you will still get 1 points). The last scoring options is the goal difference bonus: if you predict the correct winner, not the exact score, but you predicted the correct difference in goals, you get the goal difference bonus (e.g. you predicted 3-1 or 4-2 and result is 2-0).
points | |
---|---|
full score | 4 + goal bonus + goal difference bonus |
toto score | 3 |
goal bonus | 1 |
goal difference bonus | 1 |
bonus questions | 5 |
Using Multipliers
Each player has 190 multipliers so you have an opportunity to double your points for half of the 380 Premier League matches. If you enable a multiplier on a match, the score for that match is multiplied by 2. You may enable the multiplier on every match and you can change your mind and move the multiplier as long as the match is still changeable. The multiplier is activated after the prediction for the match is locked. Once activated the multiplier cannot be changed.
Same League Positions
When multiple players have the exact same amount of points, the following sorting rules are applied to determine the leader (most important one at the top):
1. amount of full scores
2. amount of toto scores
3. amount of correct bonus questions